Built off of the tremendously successful Realmsound Project, BattleBards is the premier provider of the best tabletop gaming specific audio ever created. Through the careful selection of audio project, talent, and tracks, the BattleBards Listing is quickly becoming the gold standard for gaming music, sound effects, soundscapes, and voicoevers; bringing this space a new level of immersive experience. BattleBards will provide gamers not only world class audio content but the tools needed to implement said audio in their games. Created by a team of dedicated gamers and engineers, these tools will bring audio to Game Masters in a practical, innovative way, opening up a new market for audio talent.
Now, onto the Gig itself. We are going to be doing something quite different here at BattleBards, exploring the music of different cultures through the lens of fantasy and may require some research on behalf of the talent. This track is to be strictly source music, meaning, everything heard is intended to be heard by the characters in the game itself. If score elements are to be added to round-off, enhance, or accent the music, these influences should be kept relatively minimal. This piece is meant to vividly create an extremely specific scene, one of decadence, gilded luxury, and exploration of all earthly delights through the thick aromatic haze of hookah smoke and incense. The luxury tent of a Sheikh or Arabic prince or, in the terms of classic fantasy, the lair of succubi and incubi which are commonly associated with extreme opulence and the enthusiastic pursuit of pleasure.
First let’s talk about the setting’s environment. BattleBards tracks are meant to be very specific to a type of person or place. This setting is likely to have a host of people and/or creatures inhabiting it, similar to a royal court or like-minded hedonists, enjoying the various pleasures presented. It is not required that English be spoken or even that any conversation is clearly understood as such background conversation and expressions of satisfaction make for a wonderful background pad for the piece. In fact, even hearing a couple of exotic fantasy languages (elven, Halfling, gnome, etc) if you have that sort of connection to gaming can be a wonderfully immersive addition. It’s important to note that the type of enjoyment pursued in such a tent is sensual, relaxed, and sultry. No rowdy rough drunks banging on a table, throwing cups around, that’s the wrong kind of fun we’re aiming for here. Although this audio is intended for a mature, adult audience, let’s shy away from the obvious sounds of sex. You can be pretty suggestive, you can tip-toe around it, but let’s be sure we stick to PG-13.
In terms of soundscapes and sound effects, what else can we expect to hear in such a setting? Well, much of this is for you to explore as you create your own scene as honestly, we here are BattleBards are in new territory. The softly clinking sounds of gold jewelry moving over scantily clad women and men, wine poured into overflowing goblets, laughter, food being enjoyed, and the like. There are two special notes here in the soundscape / SFX layer:
Magic: Just as magic can conjure fireballs to destroy armies, magic can be used to stimulate any sense. Let’s put a dash of fantasy in this track but be very careful, we don’t want anything overt or distracting, just make the use of magic a normal part of the more mundane forms of entertainment.
Succubi / Incubi Focus [Not Required]: For those with a bit darker inclination that wish to explore a truly unique angle, we’d recommend diving a bit into the demonic aspect of Succubi and Incubi (Check out this site for reference; http://gnosticteachings.org/faqs/sex/3055-what-are-succubi-and-incubi.html). Instead of a noble Arabic lord serving as host, you can portray a demon seeking to fulfill its every desire along with its twisted entourage. What sort of pleasures would demons, incapable of feeling remorse, compassion, or sympathy, enjoy in addition to normal human pursuits? Torture? Murder? Both? If this direction is pursued, be sure not to go overboard with how obtrusive these elements become. Aim to simply include one or two demonic aspects as part of your soundscape tapestry, interwoven in an organic manner, along with the more mundane, as if, to the people enjoying the scene, the terrible acts occurring are just a regular part of the night’s entertainment. Moreover, please include the demonic aspects in a separate layer as we may ask to receive a version with and a version without this layer.
The core of this track is obviously the musical composition, played by musicians invited by the host to play for the guests. Again, we want to create a believable, organic scene as close to the source material as we can so the tracks must sound Arabic / Persian / or Indian. Yes, all of these do have specific styles and we’re open to any of those mentioned for this piece, just depends on what style best suits your compositional strengths. Bonus points for instrumentation that uses authentic pieces relevant to the culture you are using as inspiration.
The following tracks have been identified as providing a good basis for inspiration into the feel, energy, and direction this track requires. Please note that there will be no tolerance for stolen work, so make sure that submitted auditions are original compositions and that you have 100% rights to use and sell any samples or loops you embed.
300 - Xerxes Meets Ephialtes Scene - "I Want It All" - Full HD
Quite on target here in terms of soundscape, ambient and accenting SFX. The music does have that Middle East influence but doesn’t quite come off as entirely unique in that regard. Still, the composition is extremely well done with an incredible intermesh of sound and music. This videos does have a mature content warning so be advised. To find just the track played during this scene, here’s the link: https://www.youtube.com/watch?v=2j1LboAykoI
Middle Eastern Music - Magic Palace - Derek Fiechter
In terms of what we think of classic Arabian inspired music, Derek Fiechter has some incredibly well composed pieces featuring wonderful instrumentation and orchestration. A key difference however is that all of the music heard for this Gig needs to sound as if being played live so we need a much more acoustic sounding.
If you know of a piece that you think carries with it what we’re trying to convey and you’re wondering if it’s a good source of inspiration, let me know and I’ll take a listen and provide some feedback.
The track must be no less than 3:00 in length, longer tracks are welcome. Progressing and stagnation approaches are both fine.
The most successful composers in our experience are those that craft a vivid scene for the listener, paying attention to every detail which often becomes an important element when choosing pieces for gaming. Even more important, have fun creating your own Sheikh Tent or Succubus Lair as often, the passion you put into your pieces comes off in the track. If you have any questions, please shoot us over a message through Audio Catch, we’ll try to answer all of it, don’t be shy. We can’t wait to hear how you bring this scene to life! Good luck!!!