BattleBards - Ghoul Monsterscape

By: BattleBards

Gig Status: Closed

Time left:None
Prize: $300 Quasi-Professional
License: Buyout
Prize: $300
Gig Rating: Quasi-Professional
  • Gig Description

    Monsterscape - Ghoul
    Built off of the tremendously successful Realmsound Project, BattleBards is the premier provider of the best tabletop gaming specific audio ever created. Through the careful selection of audio project, talent, and tracks, BattleBards is quickly becoming the gold standard for gaming music, sound effects, soundscapes, and voicoevers; bringing this space a new level of immersive experience. BattleBards will provide gamers not only world class audio content but the tools needed to implement said audio in their games. Created by a team of dedicated gamers and engineers, these tools will bring audio to Game Masters in a practical, innovative way, opening up a new market for audio talent.

    This Gig is for a ‘Monsterscape’, a new audio category pioneered by BattleBards which, similar to how a soundscape features a specific setting, a Monsterscape features a specific creature. In this case, the creature is the stalker of graveyards and battlefields, a fierce and wily hunter of man, an undead terror known as, the ghoul.

    So what’s a Monsterscape? Well, we would like to provide gamers with two audio tracks that can be played highlighting the sounds this monster makes in close proximity. Tracks must be able to loop cleanly and provide a rich, high definition canvas for the creature being featured. A challenge here is to make each track somewhat general, able to be used in a multitude of situations. For example, if you include the sounds of an armor plated warrior rushing headlong towards the Ghoul, only to be torn apart in an agonizing death, use of this track would be limited to situations where an armor clad player cling-clangs her way towards oblivion. Those sorts of specifics destroys the ability for a Game Master to inject this audio in their games so, as with many BattleBards Gigs, talent must dance that fine line between adding enough specificity to make the track interesting and making sure that the piece remains flexible enough to be used in almost any setting the Game Master needs.

    Now, onto the Gig itself. A Monsterscape focuses on the creature and only the creature so we don’t want to hear any overt environment influences, other creatures or people, spells blasting or anything else. Now, what’s a Ghoul and how is a Ghoul typically different from another classic undead such as, say, a Zombie? First things first, a Ghoul is typically an intelligent, lithe, feral, and cunning hunter, feasting anywhere human carrion is thick but is not above attacking and rending apart unwary living victims. Unlike the mindless ranks of the dead, Ghouls particularly savor the taste of human marrow, with the snapping of bones echoing from deep within a catacomb an often sound from areas thick with evil. Often created from the death of a person who delved into cannibalism or simply who succumbed from extreme depravity or as the divine punishment from a vengeful deity, these creatures are irrevocably corrupt, relishing in two of its main motivators in its un-life, fresh marrow and killing.

    The physical difference between Ghouls and Zombies are numerous. Unlike the rotting, slow corpses as seen on popular Series and Shows like Walking Dead and Day of the Dead, the Ghoul is indeed an undead but its flesh is tightly drawn over its decrypted form like sickly worn leather, the lips recede revealing crooked, jagged teeth and its hands end in filthy wicked claws. Ghouls are capable of speaking the language they knew in life but often, their corroded minds are unable to allow Ghouls to speak in any form of coherent, intelligent conversation.

    We are looking for two flavors for this Monsterscape. One track will depict the Ghoul in a natural setting as if a person has sneaked upon the creature. The other track will be depicting the Ghoul lunging into combat. Specific below:

    Passive (Not less than 2:00 in length, longer tracks are not required but welcome): Somehow, the listener has come upon a Ghoul without the Ghoul noticing. Likely finding the creature feeding, we want to hear the terrible, grisly nature of this utterly despicable creature fully. Thus, the sounds of it tearing a body apart, breaking bones, sucking down bone marrow and anything else that you think will truly show a Ghoul in its worst light. If you’re squeamish, it’s doubtful you’ll be able to give this track the needed horror we’re looking for. In this passive state, we’re likely to hear the harsh, dry, croaking speech of this creature as it mutters, grunts, screams at itself, thoroughly lost to the madness a rotting mind would create. IT IS NOT REQUIRED that any speech is intelligible since it’s entirely possible that the creature spoke some other language in life or is simply so insane, one cannot discern anything. For some thoughts as to a passive Monsterscape done really well, check out a wonderfully created previous track here for an Eye-Monster ( The creature featured here is quite different from a Ghoul so don’t get carried away with mimicking this piece. It should however give you a solid direction.

    Combat (Not less than 2:00 in length, longer tracks are not required but welcome): Usually attacking from surprise, Ghouls do what they can to start combat at an advantage, jumping down from a tree, from behind tombstones, and so on. However, once in combat, a Ghoul is a ferocious adversary, lunging at its prey with wild swinging claws and vicious bites. As with the above track, it’s likely that it will utter some form of speech, but in any rendition, it will be feral and peppered liberally with hissing, grunts, croaking, and savage curses, sounding ever more horrible as the words are uttered from decaying lungs and a dry throat. For some thoughts as to a solid combat Monsterscape, check out ( The creature featured here is quite different from a Ghoul so don’t get carried away with mimicking this piece. It should however give you a solid direction.

    Please note that there will be no tolerance for stolen work, so make sure that submitted auditions are original compositions and that you have 100% rights to use and sell everything that you submit for consideration.

    Most important of all, have fun making these! Own the Gig, own the Ghoul! Talent that enjoys immersing gamers in facing these creatures tend to be the most successful since it often shows in the track. If you have any questions, please shoot us over a message through Audio Catch, we’ll try to answer all of it, don’t be shy. Good luck!!!


  • Artist Credits

    Artist will be credited with creation of the tracks

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