BattleBards - Mountains Soundscape

By: BattleBards

Gig Status: Closed

Time left:None
Prize: $250 Quasi-Professional
License: Buyout
Prize: $250
Gig Rating: Quasi-Professional
  • Gig Description

    Soundscape - Mountains
    Built off of the tremendously successful Realmsound Project, BattleBards is the premier provider of the best tabletop gaming specific audio ever created. Through the careful selection of audio project, talent, and tracks, BattleBards is quickly becoming the gold standard for gaming music, sound effects, soundscapes, and voicoevers; bringing this space a new level of immersive experience. BattleBards will provide gamers not only world class audio content but the tools needed to implement said audio in their games. Created by a team of dedicated gamers and engineers, these tools will bring audio to Game Masters in a practical, innovative way, opening up a new market for audio talent.

    Now, onto the Gig itself. We want to continue to build our environment soundscape list by adding the majesty of Mountains. So what’s an environmental soundscape? Well, we would like to provide gamers with two audio tracks that can be played highlighting the sounds of being deep within a massive mountain range, no music, no footsteps, only the sounds of the mountains is what we’re after. Not looking at a mountain range from far away, not looking at mountains from a valley, we mean, on the slopes of a massive mountain range. Tracks must be able to loop cleanly and provide a rich, high definition canvas for the environment being featured. A challenge here is to make each track somewhat general, able to be used in a multitude of situations while ensuring that the track is interesting, features the targeted setting well, and provides for immersive play. For example, if you include the sounds of a massive avalanche, use of this track would be limited to too few situations where such a thing occurs (albeit, provides very strong environmental grounding), that’s too narrow a range so let’s avoid that.

    Note #1, fauna. Yes, including animals common to mountains can help to add that grounding context needed but remember, we need these tracks to be used in almost any situation that a Game Master can think up which means, we need to dance a fine line between flexibility and context. When adding animal sounds, make sure:
    1. They are not too close. Funny thing about players at a gaming table, if they hear a creature nearby, they’ll likely want to kill, ride, or dominate it and if the person running the game doesn’t have that in mind, it’s going to frustrate everyone. Keep those animals safely in the periphery, part of the background.
    2. Don’t make it into a zoo. In a bid to make sure that the listeners know where they are, some talent have taken to including a menagerie of animal life, making the track sound more like a walk through a zoo than a believable soundscape. Mostly, successful tracks include a limited number of animals and those with more animals, include them in an organic, living sort of way. A bear growling in the distance, a large animal scratching itself on a tree, a large animal wading through a stream in the distance, all these things are painting a very believable picture of a natural setting that organic to life in the area, that’s great.

    Note #2. If you’re going to embed loops you need to be extremely careful. These soundscapes are meant to be looped in a gaming session which can play for hours. Over saturating any one element will likely become grating to the listeners. Make sure those loops you embed (wind/water being the most likely) are done so without becoming jarring.

    What kind of mountains are we talking about here? Major mountain ranges. Rocky Mountains, The Andes, The Alps, etc. The challenge here is of course, apart from animals, what kind of sounds does one hear in mountains? Often, the answer is “nothing”, the onus is on the artist to use the most iconic audible aspects possible to make sure that the listener knows, beyond a shadow of a doubt, where they are. Some elements are provided but are not limited to:
    • Small distant rockslide / avalanche
    • A distant but larger tumbling rock
    • Distant small waterfall
    • Distant rapids
    • The sounds of wind
    • Mountain fauna

    Now, for the fun part, the way to make your tracks standout. As a gaming focused audio listing, we need a touch of fantasy. What that means is that you should feel free to add a light element of fantasy to these pieces. A very distant roar of something exotic (dragon?), a touch of magic, the sounds of some earth elemental rising from the range beyond, whatever spurs your imagination, this is your chance to be creative and have some real fun! However, please make sure these fantasy touches are just that, touches, little accents (see Note #1 above).

    We are looking for two flavors for this soundscape, one day and one night. Each track can be no shorter than 4 minutes in length (longer tracks would be appreciated but not required) and must loop cleanly (no start/end fades). Please make the fantasy elements into a separate layer as we ask to receive both Light Fantasy versions of the tracks as well as versions without the fantasy elements.

    Please note that there will be no tolerance for stolen work, so make sure that submitted auditions are original compositions and that you have 100% rights to use and sell everything that you submit for consideration.

    Most important of all, have fun making these! Talent that enjoys immersing gamers in these settings tend to be the most successful since it often shows in the track. If you have any questions, please shoot us over a message through Audio Catch, we’ll try to answer all of it, don’t be shy. Good luck!!!


  • Artist Credits

    Credit for the tracks' creation will be given to the artist

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