AudioCatch

BattleBards - Weather Effects Pack

By: BattleBards


Gig Status: Closed

Time left:None
Prize: $250 Quasi-Professional
License: Buyout
45
Prize: $250
Gig Rating: Quasi-Professional
  • Gig Description

    SFX Pack - Weather Effects
    Built off of the tremendously successful Realmsound Project, BattleBards is the premier provider of the best tabletop gaming specific audio ever created. Through the careful selection of audio project, talent, and tracks, the BattleBards Listing is quickly becoming the gold standard for gaming music, sound effects, soundscapes, and voicoevers; bringing this space a new level of immersive experience. BattleBards will provide gamers not only world class audio content but the tools needed to implement said audio in their games. Created by a team of dedicated gamers and engineers, these tools will bring audio to Game Masters in a practical, innovative way, opening up a new market for audio talent.

    Now, onto the Gig itself. We want to start our collection of weather sound effects that will plunge players in an environment through sound. Now, unlike those relaxation 'sounds of nature' tracks, we're going for a visceral, high definition feel for each piece of weather. Think of each track like a Lego block, allowing users to build a setting using layers of these and other pieces to create a unique environment. Below are the details of each track required by this track

    Rain - Three varieties. Each track must loop clean and be no less than 30 seconds long (longer tracks would be preferable but not required). Each must have some depth, variation (no obvious embedded loops). No background (i.e. forest, jungle, city, etc) just the sound of rain hitting a neutral surface, pools of water, etc. We want the Game Master to put use these rain tracks in any environment.
    - Light Rain
    - Moderate Rain
    - Torrential Downpour

    Wind - Same as above. Three varieties. Each track must loop clean and be no less than 30 seconds long (longer tracks would be preferable but not required). Each must have some depth, variation (no obvious embedded loops). No background (i.e. forest, jungle, city, etc) just the sound of wind. We want the Game Master to put use these wind tracks in any environment.
    - Stiff Breeze
    - Storm Wind
    - Category 5 Hurricane

    Lightning - Various varieties of different lengths
    - Single, clear, crisp, high-def lightning strike. No set length but don't cut off the rumble too soon.
    - A series of lightning strikes in quick succession. Some separated by a second or so, others overlapping. Longer than the single strike but shorter than below. This must loop cleanly.
    - A lightning storm! With a run time of roughly 30 seconds, we want to hear one angry thunderstorm with cascading claps of thunder separated by short lived pauses to add a sense of reality. We don't want a fantasy, magic fueled lightning apocalypse (that's a different Gig), just give us the VERY WORST that real life Mother Nature has to offer. This must loop cleanly.

    Above all, we want to really hear the quality. Get these weather tracks to sound as realistic as possible. A way to know that you're on the right track is creating layers of what you're building. If each piece manages to create an organic whole, you're very likely on target.

    Please note that there will be no tolerance for stolen work, so make sure that submitted auditions are original compositions and that you have 100% rights to use and sell everything that you submit for consideration.

    If you have any questions, please shoot us over a message through Audio Catch, we'll try to answer all of it, don't be shy. Good luck!!!

    ENJOY!

  • Artist Credits

    Artist will be given credit on tracks and site.

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