This Gig is for a new category of music album seeking to provide tabletop gamers with a backdrop for a specific occurrence within the action of a tabletop game. These “Event” albums are meant to provide an immersive feel to the roleplaying experience, providing an emotional context to the event.
Each Event track is to be defined by two aspects, the Event and the Tone. The Event should act as the guiding principle for the piece, providing a general idea of the overall orchestration and theme. The Tone is the flavor the event is to be delivered, providing the details for the piece such as pacing and arrangement. Using a sentence as an analogy, the Event is the ‘verb’ and the Tone is the ‘adverb’ (i.e. The Orc ran [EVENT] sluggishly [TONE]).
There is to be no soundscape or supporting sound effects unless part of the instrumentation. The track should ideally be no less than 2:30 in length, longer tracks are great.
Event: Big Bad Evil Guy Enters
The aim of the piece is to provide a backdrop to the emergence of the main bad guy of an entire story during a particularly dangerous moment. The root cause of all of the evil the players have been trying to stop now appears, exuding confidence, supremacy, and most important of all, evil.
Gaming Context: The avatar of a forgotten god of death slowly emerges from the fog bound shadows to confront the party. A mad genius mage stops what will be his final spell to slay all in the kingdom to destroy the intruding heroes. An unstoppable supernatural serial killer stalks the players.
Tone: Dramatic, Subtle Action
The danger, suspense, and terrible evil of what approaches begs for a dramatic flair. The significance of this moment is key to communicate as the players are facing the greatest threat their world has ever faced. This occurs during a moment of tension and danger as such an encounter occurs during a critical event.
Gaming Context: The appearance of the evil is slow and deliberate. This ultimate villain isn’t frantic or flighty, portraying a great level of terrible elegance as it strides in view of the heroes even as its minions hurl themselves at the heroes or the final magic meant to destroy the cosmos takes form, the entity itself is calm and collected.
Consistency – Avoid sharp or frequent peaks and valleys in energy as well as significant evolution or turns in the track. Although some portions of the track can rise and fall as part of the orchestration, dramatic turns of energy make the piece too difficult to use as emotional backdrop in a tabletop gaming setting that often runs for hours. Do not have an extended fall of action at the end, remember, the piece is meant to be played for hours and we don’t want the loop to send the listener to an extended lull only to pick up again when it begins.
Fantasy – Avoid instrumentation that comes off as overly modern or sci-fi (specifically synths).
Seamless Looping – In real life, a skirmish may only take a few minutes, in tabletop gaming, looking up rules and rolling dice through a skirmish can take an hour or more. The track should be able to loop cleanly and avoid composition that causes ear fatigue.
The following tracks have been identified as providing a good basis for inspiration into the feel, energy, and direction this track requires. Please note that there will be no tolerance for stolen work, so make sure that submitted auditions are original compositions and that you have 100% rights to use and sell any samples or loops you embed.
Decepticons (Steve Jablonsky)
The deep harmony of the resonating instrumentation along with incredible foreboding leading and supporting vocals makes this one of the best tracks I’ve heard to serve as the intro of the major bad guy. This is the Number 1 piece to draw inspiration from.
The Devil (Rok Nardin)
Bingo. Pacing, theme, tone, instrumentation, arrangement, it’s all here. The only slight issue is the valley in energy half way through. It’s not a huge issue but makes this track #2 for inspiration.
Satan’s Arrival (Pieces of Eden)
Incredible track but has a bit too much action. If the pacing were to be slowed down, this would be a hallmark piece.
AXIS (Tom Player)
Possibly too dramatic and the pacing may be a bit too fast, the track is still exquisitely well composed and mostly on target
WHO IS BATTLEBARDS?
Built off of the tremendously successful Realmsound Project, BattleBards (www.battlebards.com) is the premier provider of the best tabletop gaming audio. Through the careful selection of audio projects, talent, and tracks, the BattleBards catalog has become the gold standard for a growing market in tabletop gaming music, soundscapes, sound effects, and voiceovers.
In this Gig, we will Buyout one track in full and offer licensing to promising auditions for listing on the BattleBards platform. Licensed tracks will be offered for non-commercial sale as well as included within the popular streaming subscription service, earning the artist royalties in both revenue models. We count over 200 professional composers, sound designers, and voice talent as contributors and it’s our mission to open up the tabletop gaming world as a fun and lucrative pursuit for artists the world over.
If you have any questions, please shoot us over a message through Audio Catch, we’ll try to answer all of it, don’t be shy. We can’t wait to hear how you bring this scene to life! Good luck!!!