BattleBards - Nautral World Events - SFX Pack

By: BattleBards

Gig Status: Closed

Time left:None
Prize: $375 Quasi-Professional
License: Buyout
Prize: $375
Gig Rating: Quasi-Professional
  • Gig Description

    Natural World Events Sound Effect Pack
    Built off of the tremendously successful Realmsound Project, BattleBards ( is the premier provider of the best tabletop gaming specific audio ever created. Through the careful selection of audio project, talent, and tracks, the BattleBards Listing is quickly becoming the gold standard for a new market for gaming music, sound effects, soundscapes, and voiceovers. BattleBards will provide gamers not only world class audio content but the digital tools needed to implement said audio in their games practically.

    BattleBards will Buyout one track in full and may offer licenses to promising auditions for listing on the BattleBards platform. Although young, the BattleBards platform is allowing licensed talent to build a fun and lucrative career within the tabletop gaming space.

    This Gig will seek to put together a collection of high definition, vivid sound effects featuring various events of the natural world.

    We require 15 individual sound effects each of varying lengths according to the subject. The target lengths of time are in no means absolute, they are very general guidelines so you have leeway there. No other supporting or background sounds should be included, only the sound effect being featured.

    The details of what we’re looking for with each sound effect is covered below.

    Sound Effect 1, 2, 3 – Rock Slide (0:15 to 0:30 Each)
    Three sound effects of rocks falling down a steep hill or incline of increasing intensity. From a couple of small stones tumbling down a slope, to a collection of boulders, to a full on massive, landscape reforming rock slide. All tracks should go through start to finish, beginning with the first tumble to the last stone coming to a rest, please don’t cut things short.

    Sound Effect 4, 5, - Snow Avalanche (0:15 to 0:30 Each)
    Two sound effects of snow coming down a mountain. Both sound effects should differ in the quality of snow with one being a moderate avalanche and the other being a colossal, mountain changing amount of snow.

    Sound Effect 6, 7, - Falling Tree (0:05 to 0:15 Each)
    Two sound effects of a single falling tree with one being a relatively small young tree and the other being a massive, towering redwood. From the initial creaking of wood to the final trunk shattering crash with all its branches snapping from the fall.

    Sound Effect 8, 9, 10, - Fire (0:30 Each)
    Three sound effects featuring wood fires of various sizes and intensities. The smallest being a small, humble campfire, the middle fire being a bonfire, and the largest being an entire building. Extra details are a big plus, hearing some logs tumble as a bonfire progresses and beams and supporting pillars fall during the building fire would be wonderful touches.

    Sound Effect 11, 12, 13, - Earthquake (0:15 to 0:45 Each)
    Three sound effects featuring an earthquake of ranging intensities, from a 4.0, to a 7.0, to a 10.0 on the Richter Scale. Now, unlike other tracks in this series, environment has to play some role since the sounds of the earthquake depend on where it’s happening but keep it as general as possible so settings like, underground, outdoors, or in a wood/stone city.

    Sound Effect 14, 15, - Waterfall (0:20 to 0:40 Each)
    Two sound effects featuring a waterfall of significantly different intensities. One should be of a small sized, modest stream while the other should be a moderate, significant sized river.

    The most successful designers in our experience are those that craft a vivid scene for the listener, paying attention to every detail which often becomes an important element when choosing pieces for gaming. An important note for those braving the real world for actual recordings, even the smallest, barely noticeable modern world audio element will ruin the track so be very careful. The sound of a distant car engine has destroyed more than a few auditions.

    If you have any questions, please shoot us over a message through Audio Catch, we’ll try to answer all of it, don’t be shy. Good luck!!!


  • Artist Credits

    Artist will be credited with creation of each track

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