Score Music – Nature Claimed Ruins
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BattleBards will Buyout one track in full and may offer licenses to promising auditions for listing on the BattleBards platform. Although young, the BattleBards platform is allowing licensed talent to build a fun and lucrative career within the tabletop gaming space.
This Gig will seek to provide a heavy atmospheric or ambient musical track which helps to conjure images of an ancient place of power or importance long claimed by nature. A great castle crumbled over the weight of centuries with blankets of vines covering every stone, a forgotten circle of magical power all but buried by a thick grove of immense trees, and ancient battlefield where the fate of the world was decided admits clash of thousands of swords now only a grass covered field with a strange, heavy silence, a lost city of sailors long claimed by an ever rising tide, an unearthed ice cave that once housed the resting place of an all-power monster… have a story for your location since that will help drive your choice of undertone and SFX design if you choose to have them.
The piece should carry heavy tones of both mystery and awe, almost in equal measure. Undertones can vary and can include sadness, evil, fear, tension, war, victory, power or whatever else you find fitting but the undertones should be just that, faded, muted, an echo of a distant time lost to the ages. Your piece should provide a sense of profound significance as life nature itself hides a great secret long lost to time.
The track must be no less than 3:00 in length, longer tracks are welcome.
You can choose any specific setting for your piece you wish but it’s critical that you have a location or ‘story’ in mind before you set off on the track. Not only will your specific scene help you craft a rich undertone tapestry but it will also help you when sprinkling in some sound design elements outlined below (if you wish to include them). We’d be thrilled to hear about your location’s story in your Audio Catch messenger to help see your vision and maybe offer advice to drive that home from a fantasy gaming perspective.
2. Sound Design (OPTIONAL):
To be clear, we DO NOT want a full soundscape with this piece but the artist should select some sound effects or subtle, occasional soundscapes to help provide some anchors to the scene you are laying out. For example, if yours is an ancient elven fortress overgrown with a forest, you may sprinkle in an occasional falling stone SFX, a distant eleven whisper, and flapping of bird’s wings. We don’t want too much sound design since the place should carry with it a sense of otherworldly stillness, giving the impression that this location is touched by history in a profound way.
Moreover, the theme here is nature claimed ruins so you’re going to have to make sure that your sound design in some way reflects the natural world (elements, plants, animals, etc)
3. Instrumentation / Orchestration
Talent has a wide open field to play with, however, avoid sharp peaks and valleys, sudden tone shifts, sharp changes in energy and the like. Your track should be quite consistent in its delivery of the target tones, undertones, and energy with a general focus on a calm, soft, soothing approach. Those using an undertone of tension should carefully interweave the more consistent calm construction with seamless and organic bouts of tension. Vocals are welcome but they should be kept as accompaniment to instrumentation and should not cut through as this can detract from the strictly ambiance nature of the track.
The following tracks have been identified as providing a good basis for inspiration into the feel, energy, and direction this track requires. Please note that there will be no tolerance for stolen work, so make sure that submitted auditions are original compositions and that you have 100% rights to use and sell any samples or loops you embed. Unfortunately, I couldn’t find any that features stronger fantasy soundscapes or more interesting troupes as mentioned above but that does not mean we’re not extremely interested in hearing those!
Midnight Syndicate – Secret Chamber
Consistent delivery, great mix of awe and mystery and wonderful use of sound design. The only area to avoid here is that no sound design is specific to nature which is the target in this particular Gig. However, for a piece targeting an enclosed room or chamber, it’s extremely well done.
BattleBards - Underground Lake City
Listen through the tracks in the favorites section (starting with Richard Daskas) of this previous Gig and you’ll have a solid understanding of how this track needs to be structured. You’ll notice that there are key differences in setting where the sound design clearly alludes to an underground motif. Moreover, the heavy tones here lean towards alien, foreboding, otherworldly, and dark. Still, from a component point of view – the tone and undertones, the sense of stillness, the sparse and supporting nature of the sound design, all solid.
Skyrim Soundtrack - Under an Ancient Sun
Although monotonous, the piece does a great job providing a sense of mystery and awe. The monotony could likely be minimized with the inclusion of a definite undertone sense we never quite get anything other than the main thrust of the piece which gets a little dull after awhile. Still, a track like this makes for a great starting place.
The Lost Temple - Dragon age: Inquisition Soundtrack
Beautiful track but it’s a little too all over the place, would be nice if the beginning undertone of hope and positive energy was maintained throughout. Because this piece is a bit scattered in terms of its major tone, it would be nice to have some sound design of the environment to anchor the piece to some sort of specifics. Lastly, its energy changes too sharply, again, consistency would be ideal. What it does well is the sense of awe and mystery we get in the first half should be the mean take-away here.
We’re going to say it again, have a story. The most successful composers in our experience are those that craft a vivid scene for the listener, paying attention to every detail which often becomes an important element when choosing pieces for gaming. The most important piece of advice we can give is to have fun creating your own location of forgotten power, as often, the passion you put into your pieces comes off in the track. There are so many avenues to explore in terms of location, history, and particulars of significance. If you have questions, ask.
If you have any questions, please shoot us over a message through Audio Catch, we’ll try to answer all of it, don’t be shy. We can’t wait to hear how you bring this scene to life! Good luck!!!