AudioCatch

BattleBards - Travel Soundscapes

By: BattleBards


Gig Status: Closed

Time left:None
Prize: $350 Quasi-Professional
License: Buyout
113
Prize: $350
Gig Rating: Quasi-Professional
  • Gig Description

    Soundscapes – Travel Soundscapes

    WHO IS BATTLEBARDS

    Built off of the tremendously successful Realmsound Project, BattleBards (www.battlebards.com) is the premier provider of the best tabletop gaming specific audio ever created. Through the careful selection of audio project, talent, and tracks, the BattleBards Listing is quickly becoming the gold standard for a new market for gaming music, sound effects, soundscapes, and voiceovers. BattleBards will provide gamers not only world class audio content but the digital tools needed to implement said audio in their games practically.

    BattleBards will Buyout one track in full and may offer licenses to promising auditions for listing on the BattleBards platform. Although young, the BattleBards platform is allowing licensed talent to build a fun and lucrative career within the tabletop gaming space with over $10,000 earned by talent after its first month of operations.

    GIG SUMMARY:
    We’d like to create several short soundscapes featuring the sounds of utilizing some form of conveyance or transportation within the context of medieval fantasy gaming. Each soundscape should be a minimum of one (1) minute in length (longer tracks are certainly welcome) in order to allow for enough variation to make for a compelling and vivid piece. Only the sounds of the mode of transport needs to be included, meaning, do not include any environmental elements unless they are salient to the piece (for example, you’re going to have to include the sounds of water for the boat soundscape). DO NOT include the presence of the rider(s) in terms of speech or voice. Diversity is key when making selections so when making your track, please consider ways to differentiate your tracks, some thoughts will be provided for each track.
    Again, looking for at least 5 tracks, each at a minimum of 1 minute in length

    GIG DETAILS:
    Track 1: Riding on Horseback. We’d like to hear the sounds of riding atop a horse, hearing hoof, equipment, and any vocalizations made by the horse itself. DIFFERENTIATIONS: the surface the horse is on, the pace of the horse, the equipment carried by horse and rider, the number of horses

    Track 2: Dogsled. We’d like to hear the sounds of being on a sled powered by a team of sleddogs hearing the dogs, sled on snow/ice, vocalizations made by the dogs. DIFFERENTIATIONS: the number of dogs, the type of dogs, the speed of the travel

    Track 3: Rowboat/Canoe. We’d like to hear the sounds of being on a small, manually powered boat of some sort. DIFFERENTIATIONS: the number or oars, pace of rowing, speed of craft, chop of the water

    Track 4: Winged Beast. We’d like to hear the sounds of riding atop a giant flying creature such as a dragon, griffin, or similar fantasy creature. DIFFERENTIATIONS: Type of creature/wings, speed, pace of flapping

    Track 5: YOUR CHOICE! Again, diversity is critical so we’d like to see what you’d like to come up with that would make for a great mode of transportation for a medieval fantasy game. Options include but are not limited to: magical forms of flight, submarine, riding atop an exotic or fantasy animal (giant, steam powered horse, golem, giant spider, giant scorpion, dire wolf, lion, tiger, bear, elephant, and so many more)

    Please note that there will be no tolerance for stolen work, so make sure that submitted auditions are original compositions and that you have 100% rights to use and sell everything that you submit for consideration.

    Most important of all, have fun making these! Own the Gig! Talent that enjoys immersing gamers in facing these creatures tend to be the most successful since it often shows in the track. If you have any questions, please shoot us over a message through Audio Catch, we’ll try to answer all of it, don’t be shy. Good luck!!!

    ENJOY!

  • Artist Credits

    Artists will be credited with creation of the tracks.

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