Tabletop Gaming Project - Score Music - Pirate Tavern

By: BattleBards

Gig Status: Closed

Time left:None
Prize: $500 Quasi-Professional
License: Buyout
Prize: $500
Gig Rating: Quasi-Professional
  • Gig Description

    Score Music – Pirate Tavern
    BattleBards is working for a high-profile, undisclosed client set to release a new product aimed at the tabletop gaming market. As Audio Producer for this product, BattleBards will create and manage the audio needs required for this product with all final decisions regarding track selection handed off to the client. Selected artists will be credited with the creation of the tracks purchased. All Gigs are full Buyout only.

    The score is to provide the backdrop for a fantasy pirate saloon/tavern. The energy is aimed at being consistently relaxed with a hint of adventure, no scenic progression is required. Diegetic elements (sounds of pirate tavern patrons, drinks being poured, etc) can be woven to accent various parts of the score while adding context to the intended piece. Artist has discretion over the amount of accenting SFX or ‘soundscape’ used to highlight the score.
    Runtime: The full runtime of the track should be a minimum of 02:30 (2 minutes 30 seconds). Longer tracks are welcome but not required.

    (1) Setting’s Environment:
    A bit of an anachronism but the setting is a pirate bar set in a medieval fantasy world (no guns). The tavern is inviting, moderately sized with a dozen or so pirates scattered about currently patronizing the establishment, making the background active but not crowded.
    The energy is relaxed with the various pirate customers simply purchasing drink, chatting, drinking, playing cards (or dice) and maybe one or two getting into a bit of an argument (the argument is not required but can add a bit of ‘pirate color’ to the establishment). There’s no fighting or killing going on. The tavern itself is mostly constructed out of wood (to make it seem like the deck of a ship) with the ceiling being covered in nautical and sailing implements such as rigging, nets, and pulleys.
    (2) Style and Tone:
    The overall feel of the piece should convey the stylized fantasy concept of a pirate/ swashbuckler/buccaneer, in a relaxed state. Instrumentation should skew towards ‘folky’ and harken to the modern portrayal of pirate instruments. Fiddles, fifes and whistles, drums, squeezebox (concertina), 4 string simple guitars (braginho, lute, mandolin) are all commonly associated with the instrumentation of the era in main stream culture even though not historically accurate and can be considered as the cutting or foreground instrumentation.
    It’d be nice to have a rhythmic backdrop or melodic theme, allowing the client to associate this specific tavern to a melody, allowing repeat occurrences of this tavern to be easily identifiable in future appearances when the theme is played.
    Given the popularity of the movies “Pirates of the Caribbean” and more importantly, the style of its instrumentation and composition, artists can leverage its popularity and connection to the period for inspiration. The artist is free to exercise some creative license here in order to provide an interesting, compelling, and most of all, vivid backdrop.
    (3) Inspiration Reference:
    The following tracks have been identified as providing a good basis for inspiration into the feel, energy, and direction this track requires. Please note that there will be no tolerance for stolen work, so make sure that submitted auditions are original compositions and that you have 100% rights to use and sell any samples or loops you embed.
    Pirates of the Caribbean 3 - The Brethren Court – Hans Zimmer (1:12 – 2:20)

    It’s not until about halfway through the piece that we get to a good example for this Gig. The energy is low but the underscore of provides a subtle sense of adventure. The foreground instrumentation gives a sense of period instrumentation with an orchestral support to carry the piece.

    Pirates of The Caribbean - Two Hornpipes (Tortuga) – Hans Zimmer

    The energy level is way too high so please focus on the selection of instrumentation which calls to the target setting for this piece.

    If you know of a piece that you think carries with it what we’re trying to convey and you’re wondering if it’s a good source of inspiration, let me know and I’ll take a listen and provide some feedback.

    If you have any questions, please shoot us over a message through Audio Catch, we’ll try to answer all of it, don’t be shy. The most successful composers in our experience are those that craft a vivid scene for the listener, paying attention to every detail which often becomes an important element when choosing pieces for gaming. Even more important, have fun creating your own pirate tavern as often, the passion you put into your pieces comes off in the track. We can’t wait to hear how you bring this pirate tavern to life!


  • Artist Credits

    Artist will be credited with creation of the track

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