OCGG Realmsound - Fantasy Gaming - Protection Spells

By: OCGGroup

Gig Status: Closed

Time left:None
Prize: $150 Quasi-Professional
License: Buyout
Prize: $150
Gig Rating: Quasi-Professional
  • Gig Description

    The Orange County Gaming Group, having successfully concluded a wildly successful Kickstarter campaign is firing on all cylinders to source the best custom made fantasy audio this world has ever heard. The winning track will be given to the recent backers of the Realmsound Project Kickstarter and added as a track to the fantasy soundboard in development. For more information, please visit

    In pretty much any fantasy game with wizards and sorcerers, you're going to have folks that protect themselves and their warrior friends from the most vicious attacks. It's time we give 'voice' to these protective spells and using the awesome creativity of artists here, a little bit of character.

    We would like to provide gamers with at least five audio tracks (1 of each) that can be played highlighting the sounds of different types of spells being casted. If more than one audition will be given for a spell, we would love to hear some creative license. There is no ideal track length but each sound effect should not be shorter than 6 seconds. Let’s aim for a 3 second spell but don’t truncate lingering spell sounds. For example, if the spell was “Lightning Bolt”, the wind up and discharge can take 3 seconds and the rolling thundering and rumble on for another couple. The sounds of each spell should be preceded with a ‘wind up’ or precursor to the coming spell as the caster gathers the magical energy needed to unleash the spell. We’re not looking for a generic wind up here, it needs to be something indicative of the spell being casted. For example, if I’ll be casting “Stone Body” one might hear the faint rolling stones, cracking rocks, etc. Tracks must provide a rich, high definition canvas for the sound effect. Nothing extra is needed, meaning no music, no extra sound effects (screaming, incantations, etc) or voiceovers, just some well-crafted, precise, and above all, realistic sounds.

    We are looking for five of the most iconic spells used:
    Stone Body - The caster turn’s the subject’s body into living, flexible stone, allowing them to withstand more punishment than any mortal has any business withstanding.

    Iron Body – Similar to the above but taken one step further, transforming the subject’s body into living, flexible iron.

    Bark Body – Similar to the above but the subject takes the skin of tree bark.

    Mirror Image – A well-known spell, the caster here attempts to confuse their opponent by creating various illusionary figments of him/herself around them. Although without form, these figments move and act exactly as the caster, forcing opponents to have to choose which to strike.

    Teleportation Effects – A very common type of spell, this spell instantly transports the caster from one place to another. If possible, we’d like three different variations of this SFX, one transporting the subject only a short distance, one transportation the subject a long distance (reappearing far away but audible), and one transporting the subject a very long distance (no reappearing SFX)

    Please note that there will be no tolerance for stolen work, so make sure that submitted auditions are original compositions and that you have 100% rights to use and sell any samples or loops you embed.


  • Artist Credits

    Winning artist will be credited with the creation of the track(s)

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